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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UMovementComponent
Description
Moves our UpdatedComponent by the given Delta, and sets rotation to NewRotation. Respects the plane constraint, if enabled.
| Name | K2_MoveUpdatedComponent |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/MovementComponent.h |
| Include Path | #include "GameFramework/MovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/MovementComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Components|Movement",
Meta=(DisplayName="MoveUpdatedComponent", ScriptName="MoveUpdatedComponent", AdvancedDisplay="bTeleport"))
bool K2_MoveUpdatedComponent
(
FVector Delta,
FRotator NewRotation,
FHitResult & OutHit,
bool bSweep,
bool bTeleport
)
True if some movement occurred, false if no movement occurred. Result of any impact will be stored in OutHit.