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Description
Get the plane constraint origin. This defines the behavior of snapping a position to the plane, such as by SnapUpdatedComponentToPlane().
| Name | GetPlaneConstraintOrigin |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/MovementComponent.h |
| Include Path | #include "GameFramework/MovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/MovementComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Components|Movement|Planar")
const FVector & GetPlaneConstraintOrigin() const
The origin of the plane that constrains movement, if the plane constraint is enabled.