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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UModel
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Model.h |
| Include | #include "Model.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ModelLight.cpp |
void ApplyStaticLighting
&40;
ULevel &42; LightingScenario
&41;
Remarks
Applies all of the finished lighting cached in the NodeGroups