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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UMeshPaintVirtualTexture
Description
Returns true if this virtual texture requires that it's physical pool is never split by the r.VT.SplitPhysicalPoolSize setting. This is necessary if the texture is part of a system that assumes that all textures in the system are in the same physical pool. Note that textures with this setting will necessarily be put in different physical spaces to those without the setting.
Virtual Inheritance
- UTexture2D::IsVirtualTexturedWithSinglePhysicalPool → UMeshPaintVirtualTexture::IsVirtualTexturedWithSinglePhysicalPool
| Name | IsVirtualTexturedWithSinglePhysicalPool |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/VT/MeshPaintVirtualTexture.h |
| Include Path | #include "VT/MeshPaintVirtualTexture.h" |
virtual bool IsVirtualTexturedWithSinglePhysicalPool() const