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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UMeshDeformerInstance
Structure of inputs to EnqueueWork.
| Name | FEnqueueWorkDesc |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/MeshDeformerInstance.h |
| Include Path | #include "Animation/MeshDeformerInstance.h" |
Syntax
struct FEnqueueWorkDesc
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ExecutionGroup | EExectutionGroup | Animation/MeshDeformerInstance.h | ||
| FallbackDelegate | FSimpleDelegate | Render thread delegate that will be executed if Enqueue fails at any stage. | Animation/MeshDeformerInstance.h | |
| OwnerName | FName | Name used for debugging and profiling markers. | Animation/MeshDeformerInstance.h | |
| Scene | FSceneInterface * | Animation/MeshDeformerInstance.h | ||
| WorkLoadType | EWorkLoad | Animation/MeshDeformerInstance.h |