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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UMeshComponent
Struct containing information about a given parameter name
| Name | FMaterialParameterCache |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/MeshComponent.h |
| Include Path | #include "Components/MeshComponent.h" |
Syntax
struct FMaterialParameterCache
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ScalarParameterDefaultValue | float | Material default parameter for the scalar parameter We only cache the last one as we can't trace back from [name, index] This data is used for animation system to set default back to it | Components/MeshComponent.h | |
| ScalarParameterMaterialIndices | TArray< int32 > | Material indices for the retrieved scalar material parameter names | Components/MeshComponent.h | |
| VectorParameterMaterialIndices | TArray< int32 > | Material indices for the retrieved vector material parameter names | Components/MeshComponent.h |