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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UMeshBudgetProjectSettings
Syntax
UPROPERTY (EditAnywhere, Config, Category="StaticMesh")
bool bEnableStaticMeshBudget
Remarks
- Enable/disable the static mesh budget. Static mesh budget will auto assign a lod group to any static mesh when loading or importing the asset in the editor. The auto budget will not override a static mesh lod group, user can control the lod group for a specific asset.
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When the static mesh budget is enable and properly configure, there will be no static mesh without a lod group in the editor.