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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PreEditChange
(
FProperty* PropertyThatWillChange |
Materials/MaterialParameterCollection.h | ||
virtual void PreEditChange
(
FEditPropertyChain& PropertyAboutToChange |
Materials/MaterialParameterCollection.h |
PreEditChange(FProperty *)
| Name | PreEditChange |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialParameterCollection.h |
| Include Path | #include "Materials/MaterialParameterCollection.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/ParameterCollection.cpp |
virtual void PreEditChange
(
FProperty * PropertyThatWillChange
)
PreEditChange(class FEditPropertyChain &)
| Name | PreEditChange |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialParameterCollection.h |
| Include Path | #include "Materials/MaterialParameterCollection.h" |
virtual void PreEditChange
(
class FEditPropertyChain & PropertyAboutToChange
)