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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UMaterialInterface
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsUsingWorldPositionOffset_Concurrent
(
ERHIFeatureLevel::Type InFeatureLevel |
Materials/MaterialInterface.h | ||
bool IsUsingWorldPositionOffset_Concurrent
(
EShaderPlatform InShaderPlatform |
Materials/MaterialInterface.h |
IsUsingWorldPositionOffset_Concurrent(ERHIFeatureLevel::Type)
| Name | IsUsingWorldPositionOffset_Concurrent |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialInterface.h |
| Include Path | #include "Materials/MaterialInterface.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialInterface.cpp |
bool IsUsingWorldPositionOffset_Concurrent
(
ERHIFeatureLevel::Type InFeatureLevel
) const
The material's relevance bUsesWorldPositionOffset, from concurrent render thread updates.
IsUsingWorldPositionOffset_Concurrent(EShaderPlatform)
| Name | IsUsingWorldPositionOffset_Concurrent |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialInterface.h |
| Include Path | #include "Materials/MaterialInterface.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialInterface.cpp |
bool IsUsingWorldPositionOffset_Concurrent
(
EShaderPlatform InShaderPlatform
) const