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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UMaterialInstanceDynamic
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetVectorParameterValue
(
FName ParameterName, |
Set an MID vector parameter value | Materials/MaterialInstanceDynamic.h |
|
void SetVectorParameterValue
(
FName ParameterName, |
Conveniences to keep general FLinearColor constructors explicit without adding extra burden to existing users of this function (where the conversion is straightforward). | Materials/MaterialInstanceDynamic.h | |
void SetVectorParameterValue
(
FName ParameterName, |
Materials/MaterialInstanceDynamic.h |
SetVectorParameterValue(FName, FLinearColor)
Description
Set an MID vector parameter value
| Name | SetVectorParameterValue |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialInstanceDynamic.h |
| Include Path | #include "Materials/MaterialInstanceDynamic.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialInstanceDynamic.cpp |
UFUNCTION (BlueprintCallable, Meta=(Keywords="SetColorParameterValue"),
Category="Rendering|Material")
void SetVectorParameterValue
(
FName ParameterName,
FLinearColor Value
)
SetVectorParameterValue(FName, const FVector &)
Description
Conveniences to keep general FLinearColor constructors explicit without adding extra burden to existing users of this function (where the conversion is straightforward).
| Name | SetVectorParameterValue |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialInstanceDynamic.h |
| Include Path | #include "Materials/MaterialInstanceDynamic.h" |
void SetVectorParameterValue
(
FName ParameterName,
const FVector & Value
)
SetVectorParameterValue(FName, const FVector4 &)
| Name | SetVectorParameterValue |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialInstanceDynamic.h |
| Include Path | #include "Materials/MaterialInstanceDynamic.h" |
void SetVectorParameterValue
(
FName ParameterName,
const FVector4 & Value
)