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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UMaterialInstanceDynamic
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CopyScalarAndVectorParameters
(
const UMaterialInterface& SourceMaterialToCopyFrom, |
Copy all interpolatable (scalar/vector) parameters from *SourceMaterialToCopyFrom to *this, using the current QualityLevel and given FeatureLevel For runtime use. | Materials/MaterialInstanceDynamic.h | |
void CopyScalarAndVectorParameters
(
const UMaterialInterface& SourceMaterialToCopyFrom, |
Materials/MaterialInstanceDynamic.h |
CopyScalarAndVectorParameters(const UMaterialInterface &, ERHIFeatureLevel::Type)
Description
Copy all interpolatable (scalar/vector) parameters from *SourceMaterialToCopyFrom to *this, using the current QualityLevel and given FeatureLevel For runtime use. More specialized and efficient than CopyMaterialInstanceParameters().
| Name | CopyScalarAndVectorParameters |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialInstanceDynamic.h |
| Include Path | #include "Materials/MaterialInstanceDynamic.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialInstance.cpp |
void CopyScalarAndVectorParameters
(
const UMaterialInterface & SourceMaterialToCopyFrom,
ERHIFeatureLevel::Type InFeatureLevel
)
CopyScalarAndVectorParameters(const UMaterialInterface &, EShaderPlatform)
| Name | CopyScalarAndVectorParameters |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialInstanceDynamic.h |
| Include Path | #include "Materials/MaterialInstanceDynamic.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialInstance.cpp |
void CopyScalarAndVectorParameters
(
const UMaterialInterface & SourceMaterialToCopyFrom,
EShaderPlatform ShaderPlatform
)