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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UMaterialInstance
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UpdateStaticPermutation
(
FMaterialUpdateContext* MaterialUpdateContext |
Ensure's static permutations for current parameters and overrides are upto date. | Materials/MaterialInstance.h | |
void UpdateStaticPermutation
(
const FStaticParameterSet& NewParameters, |
Sets new static parameter overrides on the instance and recompiles the static permutation resources if needed. | Materials/MaterialInstance.h | |
void UpdateStaticPermutation
(
const FStaticParameterSet& NewParameters, |
Sets new static parameter overrides on the instance and recompiles the static permutation resources if needed (can be forced with bForceRecompile). | Materials/MaterialInstance.h |
UpdateStaticPermutation(FMaterialUpdateContext *)
Description
Ensure's static permutations for current parameters and overrides are upto date.
| Name | UpdateStaticPermutation |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialInstance.h |
| Include Path | #include "Materials/MaterialInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialInstance.cpp |
void UpdateStaticPermutation
(
FMaterialUpdateContext * MaterialUpdateContext
)
UpdateStaticPermutation(const FStaticParameterSet &, FMaterialUpdateContext *)
Description
Sets new static parameter overrides on the instance and recompiles the static permutation resources if needed. Can be passed either a minimal parameter set (overridden parameters only) or the entire set generated by GetStaticParameterValues().
| Name | UpdateStaticPermutation |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialInstance.h |
| Include Path | #include "Materials/MaterialInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialInstance.cpp |
void UpdateStaticPermutation
(
const FStaticParameterSet & NewParameters,
FMaterialUpdateContext * MaterialUpdateContext
)
UpdateStaticPermutation(const FStaticParameterSet &, FMaterialInstanceBasePropertyOverrides &, const bool, FMaterialUpdateContext *)
Description
Sets new static parameter overrides on the instance and recompiles the static permutation resources if needed (can be forced with bForceRecompile). Can be passed either a minimal parameter set (overridden parameters only) or the entire set generated by GetStaticParameterValues(). Can also trigger recompile based on new set of FMaterialInstanceBasePropertyOverrides
| Name | UpdateStaticPermutation |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialInstance.h |
| Include Path | #include "Materials/MaterialInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialInstance.cpp |
void UpdateStaticPermutation
(
const FStaticParameterSet & NewParameters,
FMaterialInstanceBasePropertyOverrides & NewBasePropertyOverrides,
const bool bForceStaticPermutationUpdate,
FMaterialUpdateContext * MaterialUpdateContext
)