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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UMaterialInstance
Description
Return the textures used to render this material and the material indices bound to each. Because material indices can change for each shader, this is limited to a single platform and quality level. An empty array in OutIndices means the index is undefined.
Virtual Inheritance
- UMaterialInterface::GetUsedTexturesAndIndices → UMaterialInstance::GetUsedTexturesAndIndices
| Name | GetUsedTexturesAndIndices |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialInstance.h |
| Include Path | #include "Materials/MaterialInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialInstance.cpp |
virtual void GetUsedTexturesAndIndices
(
TArray < UTexture * > & OutTextures,
TArray < TArray < int32 > > & OutIndices,
EMaterialQualityLevel::Type QualityLevel,
ERHIFeatureLevel::Type FeatureLevel
) const