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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UMaterialInstance
Description
Cache resource shaders for rendering on the given shader platform. If a matching shader map is not found in memory or the DDC, a new one will be compiled. The results will be applied to this FMaterial in the renderer when they are finished compiling. Note: This modifies material variables used for rendering and is assumed to be called within a FMaterialUpdateContext!
| Name | CacheResourceShadersForCooking |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialInstance.h |
| Include Path | #include "Materials/MaterialInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialInstance.cpp |
void CacheResourceShadersForCooking
(
EShaderPlatform ShaderPlatform,
TArray < FMaterialResourceForCooking > & OutCachedMaterialResources,
EMaterialShaderPrecompileMode PrecompileMode,
const ITargetPlatform * TargetPlatform,
bool bBlocking
)