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| Name | UMaterialExpressionTransformPosition |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialExpressionTransformPosition.h |
| Include Path | #include "Materials/MaterialExpressionTransformPosition.h" |
Syntax
UCLASS (CollapseCategories, HideCategories=Object, MinimalAPI)
class UMaterialExpressionTransformPosition : public UMaterialExpression
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMaterialExpression → UMaterialExpressionTransformPosition
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ConstFirstPersonInterpolationAlpha | float | Only used if FirstPersonInterpolationAlpha is not hooked up. | Materials/MaterialExpressionTransformPosition.h |
|
| ConstPeriodicWorldTileSize | float | Only used if PeriodicWorldTileSize is not hooked up | Materials/MaterialExpressionTransformPosition.h |
|
| FirstPersonInterpolationAlpha | FExpressionInput | Interpolates between translated world space and first person space. | Materials/MaterialExpressionTransformPosition.h |
|
| Input | FExpressionInput | Input expression for this transform | Materials/MaterialExpressionTransformPosition.h | |
| PeriodicWorldTileSize | FExpressionInput | Scale of the tiles used in Periodic World Space | Materials/MaterialExpressionTransformPosition.h |
|
| TransformSourceType | TEnumAsByte< enum EMaterialPositionTransformSource > | Source format of the position that will be transformed | Materials/MaterialExpressionTransformPosition.h |
|
| TransformType | TEnumAsByte< enum EMaterialPositionTransformSource > | Type of transform to apply to the input expression | Materials/MaterialExpressionTransformPosition.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bUsesFirstPersonInterpolationAlpha | bool | Materials/MaterialExpressionTransformPosition.h | ||
| bUsesPeriodicWorldPosition | bool | Materials/MaterialExpressionTransformPosition.h |
Functions
Public
Overridden from UMaterialExpression
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Build
(
MIR::FEmitter& Emitter |
Builds this expression's material IR. | Materials/MaterialExpressionTransformPosition.h | |
virtual int32 Compile
(
FMaterialCompiler* Compiler, |
Create the new shader code chunk needed for the Abs expression | Materials/MaterialExpressionTransformPosition.h | |
| Returns the text to display on the material expression (in the material editor). | Materials/MaterialExpressionTransformPosition.h | ||
| Get a tooltip for the specified connector. | Materials/MaterialExpressionTransformPosition.h | ||
virtual FExpressionInput * GetInput
(
int32 InputIndex |
Returns the input at index InputIndex if valid, nullptr otherwise. | Materials/MaterialExpressionTransformPosition.h | |
virtual FName GetInputName
(
int32 InputIndex |
Materials/MaterialExpressionTransformPosition.h | ||
virtual TArrayView< FExpressionInput * > GetInputsView() |
Materials/MaterialExpressionTransformPosition.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Materials/MaterialExpressionTransformPosition.h |