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| Name | UMaterialExpressionTextureSampleParameterCubeArray |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialExpressionTextureSampleParameterCubeArray.h |
| Include Path | #include "Materials/MaterialExpressionTextureSampleParameterCubeArray.h" |
Syntax
UCLASS (CollapseCategories, HideCategories=Object, MinimalAPI)
class UMaterialExpressionTextureSampleParameterCubeArray : public UMaterialExpressionTextureSampleParameter
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMaterialExpression → UMaterialExpressionTextureBase → UMaterialExpressionTextureSample → UMaterialExpressionTextureSampleParameter → UMaterialExpressionTextureSampleParameterCubeArray
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const TCHAR * GetRequirements() |
Materials/MaterialExpressionTextureSampleParameterCubeArray.h |
Overridden from UMaterialExpressionTextureSampleParameter
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool TextureIsValid
(
UTexture* InTexture, |
Return true if the texture is a movie texture | Materials/MaterialExpressionTextureSampleParameterCubeArray.h |
Overridden from UMaterialExpression
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual int32 Compile
(
FMaterialCompiler* Compiler, |
Create the new shader code chunk needed for the Abs expression | Materials/MaterialExpressionTextureSampleParameterCubeArray.h | |
virtual void GetCaption
(
TArray< FString >& OutCaptions |
Returns the text to display on the material expression (in the material editor). | Materials/MaterialExpressionTextureSampleParameterCubeArray.h |