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API > API/Runtime > API/Runtime/Engine
Name
UMaterialExpressionTextureSampleParameterCubeArray
Type
class
Header File
/Engine/Source/Runtime/Engine/Public/Materials/MaterialExpressionTextureSampleParameterCubeArray.h
Include Path
#include "Materials/MaterialExpressionTextureSampleParameterCubeArray.h"
Syntax
UCLASS (CollapseCategories, HideCategories=Object, MinimalAPI)
class UMaterialExpressionTextureSampleParameterCubeArray : public UMaterialExpressionTextureSampleParameter
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Inheritance Hierarchy
Functions
Public
Name
Remarks
Include Path
Unreal Specifiers
virtual const TCHAR * GetRequirements()
Materials/MaterialExpressionTextureSampleParameterCubeArray.h
Name
Remarks
Include Path
Unreal Specifiers
Return true if the texture is a movie texture
Materials/MaterialExpressionTextureSampleParameterCubeArray.h
Name
Remarks
Include Path
Unreal Specifiers
Create the new shader code chunk needed for the Abs expression
Materials/MaterialExpressionTextureSampleParameterCubeArray.h
Returns the text to display on the material expression (in the material editor).
Materials/MaterialExpressionTextureSampleParameterCubeArray.h