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| Name | UMaterialExpressionTextureObject |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialExpressionTextureObject.h |
| Include Path | #include "Materials/MaterialExpressionTextureObject.h" |
Syntax
UCLASS (CollapseCategories, HideCategories=Object, MinimalAPI)
class UMaterialExpressionTextureObject : public UMaterialExpressionTextureBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMaterialExpression → UMaterialExpressionTextureBase → UMaterialExpressionTextureObject
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMaterialExpressionTextureObject
(
const FObjectInitializer& ObjectInitializer |
Materials/MaterialExpressionTextureObject.h |
Functions
Public
Overridden from UMaterialExpression
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Build
(
MIR::FEmitter& Emitter |
Builds this expression's material IR. | Materials/MaterialExpressionTextureObject.h | |
virtual int32 Compile
(
FMaterialCompiler* Compiler, |
Create the new shader code chunk needed for the Abs expression | Materials/MaterialExpressionTextureObject.h | |
virtual int32 CompilePreview
(
FMaterialCompiler* Compiler, |
Materials/MaterialExpressionTextureObject.h | ||
| Returns the text to display on the material expression (in the material editor). | Materials/MaterialExpressionTextureObject.h | ||
virtual EMaterialValueType GetOutputValueType
(
int32 OutputIndex |
Materials/MaterialExpressionTextureObject.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Materials/MaterialExpressionTextureObject.h |