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| Name | UMaterialExpressionTextureCoordinate |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialExpressionTextureCoordinate.h |
| Include Path | #include "Materials/MaterialExpressionTextureCoordinate.h" |
Syntax
UCLASS (CollapseCategories, HideCategories=Object, MinimalAPI)
class UMaterialExpressionTextureCoordinate : public UMaterialExpression
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMaterialExpression → UMaterialExpressionTextureCoordinate
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMaterialExpressionTextureCoordinate
(
const FObjectInitializer& ObjectInitializer |
Materials/MaterialExpressionTextureCoordinate.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CoordinateIndex | int32 | Texture coordinate index | Materials/MaterialExpressionTextureCoordinate.h |
|
| UnMirrorU | uint32 | Would like to unmirror U or V | Materials/MaterialExpressionTextureCoordinate.h |
|
| UnMirrorV | uint32 | Materials/MaterialExpressionTextureCoordinate.h |
|
|
| UTiling | float | Controls how much the texture tiles horizontally, by scaling the U component of the vertex UVs by the specified amount. | Materials/MaterialExpressionTextureCoordinate.h |
|
| VTiling | float | Controls how much the texture tiles vertically, by scaling the V component of the vertex UVs by the specified amount. | Materials/MaterialExpressionTextureCoordinate.h |
|
Functions
Public
Overridden from UMaterialExpression
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Build
(
MIR::FEmitter& Emitter |
Builds this expression's material IR. | Materials/MaterialExpressionTextureCoordinate.h | |
virtual int32 Compile
(
FMaterialCompiler* Compiler, |
Create the new shader code chunk needed for the Abs expression | Materials/MaterialExpressionTextureCoordinate.h | |
| Returns the text to display on the material expression (in the material editor). | Materials/MaterialExpressionTextureCoordinate.h | ||
virtual FText GetKeywords() |
Returns the keywords that should be used when searching for this expression | Materials/MaterialExpressionTextureCoordinate.h | |
virtual bool MatchesSearchQuery
(
const TCHAR* SearchQuery |
MatchesSearchQuery: Check this expression to see if it matches the search query | Materials/MaterialExpressionTextureCoordinate.h |