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| Name | UMaterialExpressionTextureCollection |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialExpressionTextureCollection.h |
| Include Path | #include "Materials/MaterialExpressionTextureCollection.h" |
Syntax
UCLASS (MinimalAPI)
class UMaterialExpressionTextureCollection : public UMaterialExpression
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMaterialExpression → UMaterialExpressionTextureCollection
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMaterialExpressionTextureCollection
(
const FObjectInitializer& ObjectInitializer |
Materials/MaterialExpressionTextureCollection.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TextureCollection | TObjectPtr< UTextureCollection > | Materials/MaterialExpressionTextureCollection.h |
|
Functions
Public
Overridden from UMaterialExpression
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual int32 Compile
(
FMaterialCompiler* Compiler, |
Create the new shader code chunk needed for the Abs expression | Materials/MaterialExpressionTextureCollection.h | |
| Returns the text to display on the material expression (in the material editor). | Materials/MaterialExpressionTextureCollection.h | ||
virtual EMaterialValueType GetOutputValueType
(
int32 OutputIndex |
Materials/MaterialExpressionTextureCollection.h | ||
virtual UTextureCollection * GetReferencedTextureCollection() |
Materials/MaterialExpressionTextureCollection.h |