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API > API/Runtime > API/Runtime/Engine
| Name | UMaterialExpressionTangentOutput |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialExpressionTangentOutput.h |
| Include Path | #include "Materials/MaterialExpressionTangentOutput.h" |
Syntax
UCLASS (CollapseCategories, HideCategories=Object, MinimalAPI)
class UMaterialExpressionTangentOutput : public UMaterialExpressionCustomOutput
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMaterialExpression → UMaterialExpressionCustomOutput → UMaterialExpressionTangentOutput
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMaterialExpressionTangentOutput
(
const FObjectInitializer& ObjectInitializer |
Materials/MaterialExpressionTangentOutput.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Input | FExpressionInput | Materials/MaterialExpressionTangentOutput.h |
|
Functions
Public
Overridden from UMaterialExpressionCustomOutput
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetDisplayName() |
Materials/MaterialExpressionTangentOutput.h | ||
virtual FString GetFunctionName() |
Materials/MaterialExpressionTangentOutput.h | ||
virtual int32 GetNumOutputs() |
Override to enable multiple outputs. | Materials/MaterialExpressionTangentOutput.h |
Overridden from UMaterialExpression
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual int32 Compile
(
FMaterialCompiler* Compiler, |
Create the new shader code chunk needed for the Abs expression | Materials/MaterialExpressionTangentOutput.h | |
virtual void GetCaption
(
TArray< FString >& OutCaptions |
Returns the text to display on the material expression (in the material editor). | Materials/MaterialExpressionTangentOutput.h | |
virtual EMaterialValueType GetInputValueType
(
int32 InputIndex |
Materials/MaterialExpressionTangentOutput.h |