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| Name | UMaterialExpressionSparseVolumeTextureObjectParameter |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialExpressionSparseVolumeTextureObject.h |
| Include Path | #include "Materials/MaterialExpressionSparseVolumeTextureObject.h" |
Syntax
UCLASS (CollapseCategories, HideCategories=(Object, MaterialExpressionTextureSample), MinimalAPI)
class UMaterialExpressionSparseVolumeTextureObjectParameter : public UMaterialExpressionSparseVolumeTextureSampleParameter
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMaterialExpression → UMaterialExpressionSparseVolumeTextureBase → UMaterialExpressionSparseVolumeTextureSample → UMaterialExpressionSparseVolumeTextureSampleParameter → UMaterialExpressionSparseVolumeTextureObjectParameter
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMaterialExpressionSparseVolumeTextureObjectParameter
(
const FObjectInitializer& ObjectInitializer |
Materials/MaterialExpressionSparseVolumeTextureObject.h |
Functions
Public
Overridden from UMaterialExpression
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual int32 Compile
(
FMaterialCompiler* Compiler, |
Create the new shader code chunk needed for the Abs expression | Materials/MaterialExpressionSparseVolumeTextureObject.h | |
| Returns the text to display on the material expression (in the material editor). | Materials/MaterialExpressionSparseVolumeTextureObject.h | ||
virtual EMaterialValueType GetOutputValueType
(
int32 OutputIndex |
Materials/MaterialExpressionSparseVolumeTextureObject.h |