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| Name | UMaterialExpressionSkyAtmosphereViewLuminance |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialExpressionSkyAtmosphereViewLuminance.h |
| Include Path | #include "Materials/MaterialExpressionSkyAtmosphereViewLuminance.h" |
Syntax
UCLASS ()
class UMaterialExpressionSkyAtmosphereViewLuminance : public UMaterialExpressionExternalCodeBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMaterialExpression → UMaterialExpressionExternalCodeBase → UMaterialExpressionSkyAtmosphereViewLuminance
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| WorldDirection | FExpressionInput | Sample the sky atmosphere using WorldDirection instead of the default camera-to-pixel V direction. | Materials/MaterialExpressionSkyAtmosphereViewLuminance.h |
Functions
Public
Overridden from UMaterialExpression
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Build
(
MIR::FEmitter& Emitter |
Builds this expression's material IR. | Materials/MaterialExpressionSkyAtmosphereViewLuminance.h | |
virtual int32 Compile
(
FMaterialCompiler* Compiler, |
Create the new shader code chunk needed for the Abs expression | Materials/MaterialExpressionSkyAtmosphereViewLuminance.h | |
| Returns the text to display on the material expression (in the material editor). | Materials/MaterialExpressionSkyAtmosphereViewLuminance.h |