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Material output expression to switch logic for a path that renders to runtime virtual texture pages.
| Name | UMaterialExpressionRuntimeVirtualTextureReplace |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialExpressionRuntimeVirtualTextureReplace.h |
| Include Path | #include "Materials/MaterialExpressionRuntimeVirtualTextureReplace.h" |
Syntax
UCLASS (CollapseCategories, HideCategories=Object)
class UMaterialExpressionRuntimeVirtualTextureReplace : public UMaterialExpression
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMaterialExpression → UMaterialExpressionRuntimeVirtualTextureReplace
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Default | FExpressionInput | Used by the default rendering passes. | Materials/MaterialExpressionRuntimeVirtualTextureReplace.h | |
| VirtualTextureOutput | FExpressionInput | Used by the pass that renders to a runtime virtual texture page. | Materials/MaterialExpressionRuntimeVirtualTextureReplace.h |
Functions
Public
Overridden from UMaterialExpression
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual int32 Compile
(
FMaterialCompiler* Compiler, |
Create the new shader code chunk needed for the Abs expression | Materials/MaterialExpressionRuntimeVirtualTextureReplace.h | |
virtual void GetCaption
(
TArray< FString >& OutCaptions |
Returns the text to display on the material expression (in the material editor). | Materials/MaterialExpressionRuntimeVirtualTextureReplace.h | |
virtual EMaterialValueType GetInputValueType
(
int32 InputIndex |
Materials/MaterialExpressionRuntimeVirtualTextureReplace.h | ||
virtual EMaterialValueType GetOutputValueType
(
int32 OutputIndex |
Materials/MaterialExpressionRuntimeVirtualTextureReplace.h | ||
virtual bool IsResultMaterialAttributes
(
int32 OutputIndex |
Marks certain expression types as outputting material attributes. | Materials/MaterialExpressionRuntimeVirtualTextureReplace.h |