Navigation
API > API/Runtime > API/Runtime/Engine
Material output expression for writing to a runtime virtual texture.
| Name | UMaterialExpressionRuntimeVirtualTextureOutput |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialExpressionRuntimeVirtualTextureOutput.h |
| Include Path | #include "Materials/MaterialExpressionRuntimeVirtualTextureOutput.h" |
Syntax
UCLASS (CollapseCategories, HideCategories=Object)
class UMaterialExpressionRuntimeVirtualTextureOutput : public UMaterialExpressionCustomOutput
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMaterialExpression → UMaterialExpressionCustomOutput → UMaterialExpressionRuntimeVirtualTextureOutput
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMaterialExpressionRuntimeVirtualTextureOutput
(
const FObjectInitializer& ObjectInitializer |
Materials/MaterialExpressionRuntimeVirtualTextureOutput.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BaseColor | FExpressionInput | Input for Base Color to output to virtual texture. | Materials/MaterialExpressionRuntimeVirtualTextureOutput.h | |
| Displacement | FExpressionInput | Input for World Height to output to virtual texture. | Materials/MaterialExpressionRuntimeVirtualTextureOutput.h | |
| Mask | FExpressionInput | Input for Mask to output to virtual texture. | Materials/MaterialExpressionRuntimeVirtualTextureOutput.h | |
| Mask4 | FExpressionInput | Input for Mask to output to virtual texture. | Materials/MaterialExpressionRuntimeVirtualTextureOutput.h | |
| Normal | FExpressionInput | Input for Surface Normal to output to virtual texture. | Materials/MaterialExpressionRuntimeVirtualTextureOutput.h | |
| Opacity | FExpressionInput | Input for Opacity value used for blending to virtual texture. | Materials/MaterialExpressionRuntimeVirtualTextureOutput.h | |
| Roughness | FExpressionInput | Input for Roughness to output to virtual texture. | Materials/MaterialExpressionRuntimeVirtualTextureOutput.h | |
| Specular | FExpressionInput | Input for Specular to output to virtual texture. | Materials/MaterialExpressionRuntimeVirtualTextureOutput.h | |
| WorldHeight | FExpressionInput | Input for World Height to output to virtual texture. | Materials/MaterialExpressionRuntimeVirtualTextureOutput.h |
Functions
Public
Overridden from UMaterialExpressionCustomOutput
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetDisplayName() |
Materials/MaterialExpressionRuntimeVirtualTextureOutput.h | ||
virtual FString GetFunctionName() |
Materials/MaterialExpressionRuntimeVirtualTextureOutput.h | ||
virtual int32 GetNumOutputs() |
Override to enable multiple outputs. | Materials/MaterialExpressionRuntimeVirtualTextureOutput.h |
Overridden from UMaterialExpression
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual int32 Compile
(
FMaterialCompiler* Compiler, |
Create the new shader code chunk needed for the Abs expression | Materials/MaterialExpressionRuntimeVirtualTextureOutput.h | |
| Returns the text to display on the material expression (in the material editor). | Materials/MaterialExpressionRuntimeVirtualTextureOutput.h |