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| Name | UMaterialExpressionReflectionVectorWS |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialExpressionReflectionVectorWS.h |
| Include Path | #include "Materials/MaterialExpressionReflectionVectorWS.h" |
Syntax
UCLASS (CollapseCategories, HideCategories=Object, MinimalAPI)
class UMaterialExpressionReflectionVectorWS : public UMaterialExpression
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMaterialExpression → UMaterialExpressionReflectionVectorWS
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bNormalizeCustomWorldNormal | uint32 | (true): The specified world normal will be normalized. | Materials/MaterialExpressionReflectionVectorWS.h |
|
| CustomWorldNormal | FExpressionInput | Optional world normal to reflect the camera view vector about. If unconnected, pixel normal is used | Materials/MaterialExpressionReflectionVectorWS.h |
|
Functions
Public
Overridden from UMaterialExpression
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Build
(
MIR::FEmitter& Emitter |
Builds this expression's material IR. | Materials/MaterialExpressionReflectionVectorWS.h | |
virtual int32 Compile
(
FMaterialCompiler* Compiler, |
Create the new shader code chunk needed for the Abs expression | Materials/MaterialExpressionReflectionVectorWS.h | |
| Returns the text to display on the material expression (in the material editor). | Materials/MaterialExpressionReflectionVectorWS.h |