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Path tracing buffer is only accessable in postprocess material.
| Name | UMaterialExpressionPathTracingBufferTexture |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialExpressionPathTracingBufferTexture.h |
| Include Path | #include "Materials/MaterialExpressionPathTracingBufferTexture.h" |
Syntax
UCLASS (CollapseCategories, HideCategories=Object)
class UMaterialExpressionPathTracingBufferTexture : public UMaterialExpression
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMaterialExpression → UMaterialExpressionPathTracingBufferTexture
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMaterialExpressionPathTracingBufferTexture
(
const FObjectInitializer& ObjectInitializer |
Materials/MaterialExpressionPathTracingBufferTexture.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Coordinates | FExpressionInput | UV in 0..1 range | Materials/MaterialExpressionPathTracingBufferTexture.h |
|
| PathTracingBufferTextureId | TEnumAsByte< EPathTracingBufferTextureId > | Which path tracing buffer texture we want to make a lookup into. | Materials/MaterialExpressionPathTracingBufferTexture.h |
|
Functions
Public
Overridden from UMaterialExpression
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual int32 Compile
(
FMaterialCompiler* Compiler, |
Create the new shader code chunk needed for the Abs expression | Materials/MaterialExpressionPathTracingBufferTexture.h | |
| Returns the text to display on the material expression (in the material editor). | Materials/MaterialExpressionPathTracingBufferTexture.h |