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This UV node generates texture coordinates in view space centered on the particle system's MacroUVPosition, with tiling controlled by the particle system's MacroUVRadius. It is useful for mapping a 'macro' noise texture in a continuous manner onto all particles of a particle system.
| Name | UMaterialExpressionParticleMacroUV |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialExpressionParticleMacroUV.h |
| Include Path | #include "Materials/MaterialExpressionParticleMacroUV.h" |
Syntax
UCLASS ()
class UMaterialExpressionParticleMacroUV : public UMaterialExpressionExternalCodeBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMaterialExpression → UMaterialExpressionExternalCodeBase → UMaterialExpressionParticleMacroUV
Functions
Public
Overridden from UMaterialExpression
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Returns the text to display on the material expression (in the material editor). | Materials/MaterialExpressionParticleMacroUV.h |