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| Name | UMaterialExpressionMaterialCache |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialExpressionMaterialCache.h |
| Include Path | #include "Materials/MaterialExpressionMaterialCache.h" |
Syntax
UCLASS (Meta=(DisplayName="MaterialCache"))
class UMaterialExpressionMaterialCache : public UMaterialExpressionCustomOutput
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMaterialExpression → UMaterialExpressionCustomOutput → UMaterialExpressionMaterialCache
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMaterialExpressionMaterialCache
(
const FObjectInitializer& ObjectInitializer |
Materials/MaterialExpressionMaterialCache.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| UV | FExpressionInput | Materials/MaterialExpressionMaterialCache.h |
|
|
| Value | FExpressionInput | Materials/MaterialExpressionMaterialCache.h |
|
Functions
Public
Overridden from UMaterialExpressionCustomOutput
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetDisplayName() |
Materials/MaterialExpressionMaterialCache.h | ||
virtual FString GetFunctionName() |
Materials/MaterialExpressionMaterialCache.h | ||
virtual int32 GetMaxOutputs() |
Override to limit the maximum number of outputs. | Materials/MaterialExpressionMaterialCache.h | |
virtual int32 GetNumOutputs() |
Override to enable multiple outputs. | Materials/MaterialExpressionMaterialCache.h | |
virtual EShaderFrequency GetShaderFrequency
(
uint32 OutputIndex |
Materials/MaterialExpressionMaterialCache.h |
Overridden from UMaterialExpression
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual int32 Compile
(
FMaterialCompiler* Compiler, |
Create the new shader code chunk needed for the Abs expression | Materials/MaterialExpressionMaterialCache.h | |
virtual void GetCaption
(
TArray< FString >& OutCaptions |
Returns the text to display on the material expression (in the material editor). | Materials/MaterialExpressionMaterialCache.h | |
virtual void GetExpressionToolTip
(
TArray< FString >& OutToolTip |
Get a tooltip for the expression itself. | Materials/MaterialExpressionMaterialCache.h |