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| Name | UMaterialExpressionLegacyBlendMaterialAttributes |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialExpressionBlendMaterialAttributes.h |
| Include Path | #include "Materials/MaterialExpressionBlendMaterialAttributes.h" |
Syntax
UCLASS (CollapseCategories, HideCategories=Object, MinimalAPI)
class UMaterialExpressionLegacyBlendMaterialAttributes : public UMaterialExpressionBlendMaterialAttributes
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMaterialExpression → UMaterialExpressionBlendMaterialAttributes → UMaterialExpressionLegacyBlendMaterialAttributes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMaterialExpressionLegacyBlendMaterialAttributes
(
const FObjectInitializer& ObjectInitializer |
Materials/MaterialExpressionBlendMaterialAttributes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BlendFunctionType | TEnumAsByte< EMaterialAttributeBlendFunction::Type > | Materials/MaterialExpressionBlendMaterialAttributes.h |
|
|
| PixelAttribute_UseA | FExpressionInput | Materials/MaterialExpressionBlendMaterialAttributes.h | ||
| PixelAttribute_UseB | FExpressionInput | Materials/MaterialExpressionBlendMaterialAttributes.h | ||
| VertexAttribute_UseA | FExpressionInput | Materials/MaterialExpressionBlendMaterialAttributes.h | ||
| VertexAttribute_UseB | FExpressionInput | Materials/MaterialExpressionBlendMaterialAttributes.h |
Functions
Public
Overridden from UMaterialExpression
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual int32 Compile
(
FMaterialCompiler* Compiler, |
Create the new shader code chunk needed for the Abs expression | Materials/MaterialExpressionBlendMaterialAttributes.h | |
virtual void GetCaption
(
TArray< FString >& OutCaptions |
Returns the text to display on the material expression (in the material editor). | Materials/MaterialExpressionBlendMaterialAttributes.h | |
virtual FExpressionInput * GetInput
(
int32 InputIndex |
Returns the input at index InputIndex if valid, nullptr otherwise. | Materials/MaterialExpressionBlendMaterialAttributes.h | |
virtual FName GetInputName
(
int32 InputIndex |
Materials/MaterialExpressionBlendMaterialAttributes.h | ||
virtual EMaterialValueType GetInputValueType
(
int32 InputIndex |
Materials/MaterialExpressionBlendMaterialAttributes.h | ||
virtual bool IsInputConnectionRequired
(
int32 InputIndex |
Materials/MaterialExpressionBlendMaterialAttributes.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanEditChange
(
const FProperty* InProperty |
Materials/MaterialExpressionBlendMaterialAttributes.h |