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| Name | UMaterialExpressionExternalCodeBase |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialExpressionExternalCodeBase.h |
| Include Path | #include "Materials/MaterialExpressionExternalCodeBase.h" |
Syntax
UCLASS (Abstract, HideCategories=Object, MinimalAPI)
class UMaterialExpressionExternalCodeBase : public UMaterialExpression
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMaterialExpression → UMaterialExpressionExternalCodeBase
Derived Classes
UMaterialExpressionExternalCodeBase derived class hierarchy
- UMaterialExpressionAtmosphericLightColor
- UMaterialExpressionAtmosphericLightVector
- UMaterialExpressionCameraVectorWS
- UMaterialExpressionCloudSampleAttribute
- UMaterialExpressionDecalColor
- UMaterialExpressionDecalLifetimeOpacity
- UMaterialExpressionDeltaTime
- UMaterialExpressionEyeAdaptation
- UMaterialExpressionEyeAdaptationInverse
- UMaterialExpressionFontSignedDistance
- UMaterialExpressionIsFirstPerson
- UMaterialExpressionIsOrthographic
- UMaterialExpressionLightVector
- UMaterialExpressionMeshPaintTextureCoordinateIndex
- UMaterialExpressionMeshPaintTextureObject
- UMaterialExpressionObjectBounds
- UMaterialExpressionObjectRadius
- UMaterialExpressionParticleColor
- UMaterialExpressionParticleDirection
- UMaterialExpressionParticleMacroUV
- UMaterialExpressionParticleMotionBlurFade
- UMaterialExpressionParticleRandom
- UMaterialExpressionParticleRelativeTime
- UMaterialExpressionParticleSize
- UMaterialExpressionParticleSpeed
- UMaterialExpressionParticleSpriteRotation
- UMaterialExpressionParticleSubUVProperties
- UMaterialExpressionPerInstanceFadeAmount
- UMaterialExpressionPerInstanceRandom
- UMaterialExpressionPixelDepth
- UMaterialExpressionPreSkinnedNormal
- UMaterialExpressionPreSkinnedPosition
- UMaterialExpressionScreenPosition
- UMaterialExpressionSphericalParticleOpacity
- UMaterialExpressionTwoSidedSign
- UMaterialExpressionVertexColor
- UMaterialExpressionVertexNormalWS
- UMaterialExpressionVertexTangentWS
- UMaterialExpressionVolumetricCloudEmptySpaceSkippingInput
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ExternalCodeIdentifiers | TArray< FName > | List of identifiers of the external HLSL code this expression inserts into the material shader. | Materials/MaterialExpressionExternalCodeBase.h |
|
Functions
Public
Overridden from UMaterialExpression
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Build
(
MIR::FEmitter& Emitter |
Builds this expression's material IR. | Materials/MaterialExpressionExternalCodeBase.h | |
virtual int32 Compile
(
FMaterialCompiler* Compiler, |
Create the new shader code chunk needed for the Abs expression | Materials/MaterialExpressionExternalCodeBase.h |