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Node that uses 3 to 5 consecutive vector elements of a Material Parameter Collection as a Transform matrix.
| Name | UMaterialExpressionCollectionTransform |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialExpressionCollectionTransform.h |
| Include Path | #include "Materials/MaterialExpressionCollectionTransform.h" |
Syntax
UCLASS (HideCategories=object, MinimalAPI)
class UMaterialExpressionCollectionTransform : public UMaterialExpression
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMaterialExpression → UMaterialExpressionCollectionTransform
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMaterialExpressionCollectionTransform
(
const FObjectInitializer& ObjectInitializer |
Materials/MaterialExpressionCollectionTransform.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Collection | TObjectPtr< class UMaterialParameterCollection > | The Parameter Collection to use. | Materials/MaterialExpressionCollectionTransform.h |
|
| Input | FExpressionInput | Materials/MaterialExpressionCollectionTransform.h | ||
| ParameterId | FGuid | Id that is set from the name, and used to handle renaming of collection parameters. | Materials/MaterialExpressionCollectionTransform.h | |
| ParameterName | FName | Name of the parameter being referenced. | Materials/MaterialExpressionCollectionTransform.h |
|
| TransformType | EParameterCollectionTransformType | Materials/MaterialExpressionCollectionTransform.h |
|
Functions
Public
Overridden from UMaterialExpression
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Build
(
MIR::FEmitter& Emitter |
Builds this expression's material IR. | Materials/MaterialExpressionCollectionTransform.h | |
virtual int32 Compile
(
FMaterialCompiler* Compiler, |
Create the new shader code chunk needed for the Abs expression | Materials/MaterialExpressionCollectionTransform.h | |
| Returns the text to display on the material expression (in the material editor). | Materials/MaterialExpressionCollectionTransform.h | ||
virtual FName GetParameterName() |
Materials/MaterialExpressionCollectionTransform.h | ||
virtual bool HasAParameterName() |
Parameter Name functions, this is requires as multiple class have ParameterName but are not UMaterialExpressionParameter due to class hierarchy. | Materials/MaterialExpressionCollectionTransform.h | |
virtual bool MatchesSearchQuery
(
const TCHAR* SearchQuery |
MatchesSearchQuery: Check this expression to see if it matches the search query | Materials/MaterialExpressionCollectionTransform.h | |
virtual void SetParameterName
(
const FName& Name |
Materials/MaterialExpressionCollectionTransform.h | ||
virtual void ValidateParameterName
(
const bool bAllowDuplicateName |
Materials/MaterialExpressionCollectionTransform.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Materials/MaterialExpressionCollectionTransform.h | ||
virtual void PostLoad() |
Materials/MaterialExpressionCollectionTransform.h |