Navigation API > API/Runtime > API/Runtime/Engine Name UMaterialExpressionAtmosphericLightColor Type class Header File /Engine/Source/Runtime/Engine/Public/Materials/MaterialExpressionAtmosphericLightColor.h Include Path #include "Materials/MaterialExpressionAtmosphericLightColor.h" Syntax UCLASS (CollapseCategories, HideCategories=Object, DisplayName="Atmosphere Sun Light Illuminance On Ground") class UMaterialExpressionAtmosphericLightColor : public UMaterialExpressionExternalCodeBase Copy full snippetUCLASS (CollapseCategories, HideCategories=Object, DisplayName="Atmosphere Sun Light Illuminance On Ground") class UMaterialExpressionAtmosphericLightColor : public UMaterialExpressionExternalCodeBase Inheritance Hierarchy UObjectBase → UObjectBaseUtility → UObject → UMaterialExpression → UMaterialExpressionExternalCodeBase → UMaterialExpressionAtmosphericLightColor Functions Public Overridden from UMaterialExpression Name Remarks Include Path Unreal Specifiers virtual void GetCaption ( TArray< FString >& OutCaptions ) const Returns the text to display on the material expression (in the material editor). Materials/MaterialExpressionAtmosphericLightColor.h