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| Name | UMaterialExpressionAntialiasedTextureMask |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialExpressionAntialiasedTextureMask.h |
| Include Path | #include "Materials/MaterialExpressionAntialiasedTextureMask.h" |
Syntax
UCLASS (MinimalAPI)
class UMaterialExpressionAntialiasedTextureMask : public UMaterialExpressionTextureSampleParameter2D
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMaterialExpression → UMaterialExpressionTextureBase → UMaterialExpressionTextureSample → UMaterialExpressionTextureSampleParameter → UMaterialExpressionTextureSampleParameter2D → UMaterialExpressionAntialiasedTextureMask
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMaterialExpressionAntialiasedTextureMask
(
const FObjectInitializer& ObjectInitializer |
Materials/MaterialExpressionAntialiasedTextureMask.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Channel | TEnumAsByte< enum ETextureColorChannel > | Materials/MaterialExpressionAntialiasedTextureMask.h |
|
|
| Threshold | float | Materials/MaterialExpressionAntialiasedTextureMask.h |
|
Functions
Public
Overridden from UMaterialExpressionTextureSampleParameter
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void SetDefaultTexture() |
Sets the default texture if none is set | Materials/MaterialExpressionAntialiasedTextureMask.h | |
| Return true if the texture is a movie texture | Materials/MaterialExpressionAntialiasedTextureMask.h |
Overridden from UMaterialExpression
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Build
(
MIR::FEmitter& Emitter |
Builds this expression's material IR. | Materials/MaterialExpressionAntialiasedTextureMask.h | |
virtual int32 Compile
(
FMaterialCompiler* Compiler, |
Create the new shader code chunk needed for the Abs expression | Materials/MaterialExpressionAntialiasedTextureMask.h | |
| Returns the text to display on the material expression (in the material editor). | Materials/MaterialExpressionAntialiasedTextureMask.h |