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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UMaterialExpressionAggregate
Used to store the state of the expression before a change was made.
| Name | FPrevEditData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialExpressionAggregate.h |
| Include Path | #include "Materials/MaterialExpressionAggregate.h" |
Syntax
struct FPrevEditData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Aggregate | const UMaterialAggregate * | Materials/MaterialExpressionAggregate.h | ||
| AttributeNames | TArray< FName > | Materials/MaterialExpressionAggregate.h | ||
| Entries | TArray< FMaterialExpressionAggregateEntry > | Materials/MaterialExpressionAggregate.h |