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Material output expression for setting absorption properties of solid refractive glass (for the Path Tracer Only).
| Name | UMaterialExpressionAbsorptionMediumMaterialOutput |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialExpressionAbsorptionMediumMaterialOutput.h |
| Include Path | #include "Materials/MaterialExpressionAbsorptionMediumMaterialOutput.h" |
Syntax
UCLASS (MinimalAPI, CollapseCategories, HideCategories=Object)
class UMaterialExpressionAbsorptionMediumMaterialOutput : public UMaterialExpressionCustomOutput
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMaterialExpression → UMaterialExpressionCustomOutput → UMaterialExpressionAbsorptionMediumMaterialOutput
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMaterialExpressionAbsorptionMediumMaterialOutput
(
const FObjectInitializer& ObjectInitializer |
Materials/MaterialExpressionAbsorptionMediumMaterialOutput.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TransmittanceColor | FExpressionInput | Input for the transmittance color seen after travelling a distance of 100 units into the object. | Materials/MaterialExpressionAbsorptionMediumMaterialOutput.h |
Functions
Public
Overridden from UMaterialExpressionCustomOutput
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetDisplayName() |
Materials/MaterialExpressionAbsorptionMediumMaterialOutput.h | ||
virtual FString GetFunctionName() |
Materials/MaterialExpressionAbsorptionMediumMaterialOutput.h | ||
virtual int32 GetNumOutputs() |
Override to enable multiple outputs. | Materials/MaterialExpressionAbsorptionMediumMaterialOutput.h |
Overridden from UMaterialExpression
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual int32 Compile
(
FMaterialCompiler* Compiler, |
Create the new shader code chunk needed for the Abs expression | Materials/MaterialExpressionAbsorptionMediumMaterialOutput.h | |
| Returns the text to display on the material expression (in the material editor). | Materials/MaterialExpressionAbsorptionMediumMaterialOutput.h |