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Description
Recompute the ddc cache key and reload the material in case the key is not the same. It will also make sure lightmass texture reference are up to date
| Name | UpdateMaterialShaderCacheAndTextureReferences |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/Material.h |
| Include Path | #include "Materials/Material.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/Material.cpp |
void UpdateMaterialShaderCacheAndTextureReferences()