Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UMapBuildDataRegistry
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FPrecomputedLightVolumeData * GetLevelPrecomputedLightVolumeBuildData
(
FGuid LevelId |
Engine/MapBuildDataRegistry.h | ||
| Engine/MapBuildDataRegistry.h |
GetLevelPrecomputedLightVolumeBuildData(FGuid)
| Name | GetLevelPrecomputedLightVolumeBuildData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/MapBuildDataRegistry.h |
| Include Path | #include "Engine/MapBuildDataRegistry.h" |
| Source | /Engine/Source/Runtime/Engine/Private/MapBuildData.cpp |
const FPrecomputedLightVolumeData * GetLevelPrecomputedLightVolumeBuildData
(
FGuid LevelId
) const
GetLevelPrecomputedLightVolumeBuildData(FGuid)
| Name | GetLevelPrecomputedLightVolumeBuildData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/MapBuildDataRegistry.h |
| Include Path | #include "Engine/MapBuildDataRegistry.h" |
| Source | /Engine/Source/Runtime/Engine/Private/MapBuildData.cpp |
FPrecomputedLightVolumeData * GetLevelPrecomputedLightVolumeBuildData
(
FGuid LevelId
)