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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UMapBuildDataRegistry
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
Engine/MapBuildDataRegistry.h |
|
|
|
Engine/MapBuildDataRegistry.h |
|
GetLevelPrecomputedVolumetricLightmapBuildData(FGuid)
| |
|
| Name |
GetLevelPrecomputedVolumetricLightmapBuildData |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Engine/MapBuildDataRegistry.h |
| Include Path |
#include "Engine/MapBuildDataRegistry.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/MapBuildData.cpp |
const FPrecomputedVolumetricLightmapData * GetLevelPrecomputedVolumetricLightmapBuildData
(
FGuid LevelId
) const
GetLevelPrecomputedVolumetricLightmapBuildData(FGuid)
| |
|
| Name |
GetLevelPrecomputedVolumetricLightmapBuildData |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Engine/MapBuildDataRegistry.h |
| Include Path |
#include "Engine/MapBuildDataRegistry.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/MapBuildData.cpp |
FPrecomputedVolumetricLightmapData * GetLevelPrecomputedVolumetricLightmapBuildData
(
FGuid LevelId
)