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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UMapBuildDataRegistry
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UMapBuildDataRegistry * Get
(
const UActorComponent* Component |
Various helpers to access the UUMapBuildDataRegistry, necessary since the access patterns are different in WorldPartition maps than in map. | Engine/MapBuildDataRegistry.h | |
static UMapBuildDataRegistry * Get
(
const AActor* Actor |
Returns the associated UUMapBuildDataRegistry for an Actor | Engine/MapBuildDataRegistry.h | |
static UMapBuildDataRegistry * Get
(
ULevel* OwnerLevel, |
Returns the associated UUMapBuildDataRegistry for a pair of Level/World | Engine/MapBuildDataRegistry.h |
Get(const UActorComponent *)
Description
Various helpers to access the UUMapBuildDataRegistry, necessary since the access patterns are different in WorldPartition maps than in map. Returns the associated UUMapBuildDataRegistry for an Actor Component
| Name | Get |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/MapBuildDataRegistry.h |
| Include Path | #include "Engine/MapBuildDataRegistry.h" |
| Source | /Engine/Source/Runtime/Engine/Private/MapBuildData.cpp |
static UMapBuildDataRegistry * Get
(
const UActorComponent * Component
)
Get(const AActor *)
Description
Returns the associated UUMapBuildDataRegistry for an Actor
| Name | Get |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/MapBuildDataRegistry.h |
| Include Path | #include "Engine/MapBuildDataRegistry.h" |
| Source | /Engine/Source/Runtime/Engine/Private/MapBuildData.cpp |
static UMapBuildDataRegistry * Get
(
const AActor * Actor
)
Get(ULevel , UWorld )
Description
Returns the associated UUMapBuildDataRegistry for a pair of Level/World
| Name | Get |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/MapBuildDataRegistry.h |
| Include Path | #include "Engine/MapBuildDataRegistry.h" |
| Source | /Engine/Source/Runtime/Engine/Private/MapBuildData.cpp |
static UMapBuildDataRegistry * Get
(
ULevel * OwnerLevel,
UWorld * World
)