Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/ULocalPlayerSaveGame
Description
Create a brand new save game, possibly ready for saving but without trying to load from disk. This will always succeed.
| Name | CreateNewSaveGameForLocalPlayer |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/SaveGame.h |
| Include Path | #include "GameFramework/SaveGame.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameFramework/SaveGame.cpp |
static ULocalPlayerSaveGame * CreateNewSaveGameForLocalPlayer
(
TSubclassOf < ULocalPlayerSaveGame > SaveGameClass,
const ULocalPlayer * LocalPlayer,
const FString & SlotName
)