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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/ULocalPlayerSaveGame
Description
Asynchronously save to the slot and user index. This will return true if the save was requested, and errors should be handled by the HandlePostSave function after the save succeeds or fails
| Name | AsyncSaveGameToSlotForLocalPlayer |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/SaveGame.h |
| Include Path | #include "GameFramework/SaveGame.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameFramework/SaveGame.cpp |
UFUNCTION (BlueprintCallable, Category="SaveGame|LocalPlayer")
virtual bool AsyncSaveGameToSlotForLocalPlayer()