Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/ULocalPlayer
Description
Retrieves the preferred unique net id. This is for backwards compatibility for games that don't use the cached unique net id logic
| Name | GetPreferredUniqueNetId |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/LocalPlayer.h |
| Include Path | #include "Engine/LocalPlayer.h" |
| Source | /Engine/Source/Runtime/Engine/Private/LocalPlayer.cpp |
virtual FUniqueNetIdRepl GetPreferredUniqueNetId() const
unique Id associated with this player