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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/ULocalPlayer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetPixelPoint
(
const FVector& InPoint, |
This function will give you a point in Pixel Space from a World Space position | Engine/LocalPlayer.h | |
static bool GetPixelPoint
(
const FSceneViewProjectionData& ProjectionData, |
Engine/LocalPlayer.h |
GetPixelPoint(const FVector &, FVector2D &, const FVector2f *)
Description
This function will give you a point in Pixel Space from a World Space position
| Name | GetPixelPoint |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/LocalPlayer.h |
| Include Path | #include "Engine/LocalPlayer.h" |
| Source | /Engine/Source/Runtime/Engine/Private/LocalPlayer.cpp |
bool GetPixelPoint
(
const FVector & InPoint,
FVector2D & OutPoint,
const FVector2f * OptionalAllotedSize
)
False if there is no viewport, or if the box is behind the camera completely
Parameters
| Name | Remarks |
|---|---|
| InPoint | The point in world space |
| OutPoint | The point in pixel space |
GetPixelPoint(const FSceneViewProjectionData &, const FVector &, FVector2D &, const FVector2f *)
| Name | GetPixelPoint |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/LocalPlayer.h |
| Include Path | #include "Engine/LocalPlayer.h" |
| Source | /Engine/Source/Runtime/Engine/Private/LocalPlayer.cpp |
static bool GetPixelPoint
(
const FSceneViewProjectionData & ProjectionData,
const FVector & InPoint,
FVector2D & OutPoint,
const FVector2f * OptionalAllotedSize
)