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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/ULineBatchComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DrawDirectionalArrow
(
const FMatrix& ArrowToWorld, |
Draw an arrow | Components/LineBatchComponent.h | |
void DrawDirectionalArrow
(
const FVector& LineStart, |
Draw an arrow | Components/LineBatchComponent.h |
DrawDirectionalArrow(const FMatrix &, FLinearColor, float, float, uint8, uint32)
Description
Draw an arrow
| Name | DrawDirectionalArrow |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/LineBatchComponent.h |
| Include Path | #include "Components/LineBatchComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/LineBatchComponent.cpp |
void DrawDirectionalArrow
(
const FMatrix & ArrowToWorld,
FLinearColor InColor,
float Length,
float ArrowSize,
uint8 DepthPriority,
uint32 BatchID
)
DrawDirectionalArrow(const FVector &, const FVector &, float, FLinearColor, float, uint8, float, uint32)
Description
Draw an arrow
| Name | DrawDirectionalArrow |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/LineBatchComponent.h |
| Include Path | #include "Components/LineBatchComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/LineBatchComponent.cpp |
void DrawDirectionalArrow
(
const FVector & LineStart,
const FVector & LineEnd,
float ArrowSize,
FLinearColor Color,
float LifeTime,
uint8 DepthPriority,
float Thickness,
uint32 BatchID
)