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Collection of surfaces in a single static lighting mapping.
| Name | ULightmappedSurfaceCollection |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Lightmass/LightmappedSurfaceCollection.h |
| Include Path | #include "Lightmass/LightmappedSurfaceCollection.h" |
Syntax
UCLASS (HideCategories=Object, EditInlineNew, MinimalAPI)
class ULightmappedSurfaceCollection : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → ULightmappedSurfaceCollection
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ULightmappedSurfaceCollection
(
const FObjectInitializer& ObjectInitializer |
Lightmass/LightmappedSurfaceCollection.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SourceModel | TObjectPtr< class UModel > | The UModel these surfaces come from. | Lightmass/LightmappedSurfaceCollection.h |
|
| Surfaces | TArray< int32 > | An array of the surface indices grouped into a single static lighting mapping. | Lightmass/LightmappedSurfaceCollection.h |
|