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| Name | ULightWeightInstanceBlueprintFunctionLibrary |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/LightWeightInstanceBlueprintFunctionLibrary.h |
| Include Path | #include "GameFramework/LightWeightInstanceBlueprintFunctionLibrary.h" |
Syntax
UCLASS (MinimalAPI)
class ULightWeightInstanceBlueprintFunctionLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → ULightWeightInstanceBlueprintFunctionLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FActorInstanceHandle ConvertActorToLightWeightInstance
(
AActor* Actor |
Returns a handle to the light weight representation and destroys Actor if successful; Returns a handle to Actor otherwise. | GameFramework/LightWeightInstanceBlueprintFunctionLibrary.h |
|
static FActorInstanceHandle CreateNewLightWeightInstance
(
UClass* ActorClass, |
Returns a handle to a new light weight instance that represents an object of type ActorClass. | GameFramework/LightWeightInstanceBlueprintFunctionLibrary.h |
|