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API > API/Runtime > API/Runtime/Engine
| Name | ULightMapVirtualTexture2D |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/VT/LightmapVirtualTexture.h |
| Include Path | #include "VT/LightmapVirtualTexture.h" |
Syntax
UCLASS (ClassGroup=Rendering, MinimalAPI)
class ULightMapVirtualTexture2D : public UTexture2D
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UStreamableRenderAsset → UTexture → UTexture2D → ULightMapVirtualTexture2D
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ULightMapVirtualTexture2D
(
const FObjectInitializer& ObjectInitializer |
VT/LightmapVirtualTexture.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bPreviewLightmap | bool | Whether this virtual texture is used for preview lightmaps (no underlying FVirtualTexture2DResource) | VT/LightmapVirtualTexture.h | |
| TypeToLayer | TArray< int8 > | VT/LightmapVirtualTexture.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint32 GetLayerForType
(
ELightMapVirtualTextureType InType |
VT/LightmapVirtualTexture.h | ||
bool HasLayerForType
(
ELightMapVirtualTextureType InType |
VT/LightmapVirtualTexture.h | ||
void SetLayerForType
(
ELightMapVirtualTextureType InType, |
VT/LightmapVirtualTexture.h |