Navigation
API > API/Runtime > API/Runtime/Engine
| Name | ULightMapTexture2D |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/LightMapTexture2D.h |
| Include Path | #include "Engine/LightMapTexture2D.h" |
Syntax
UCLASS (MinimalAPI)
class ULightMapTexture2D : public UTexture2D
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UStreamableRenderAsset → UTexture → UTexture2D → ULightMapTexture2D
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ULightMapTexture2D
(
const FObjectInitializer& ObjectInitializer |
Engine/LightMapTexture2D.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LightmapFlags | ELightMapFlags | Bit-field with lightmap flags. | Engine/LightMapTexture2D.h |
Functions
Public
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetDesc() |
Returns a one line description of an object for viewing in the generic browser | Engine/LightMapTexture2D.h | |
virtual void Serialize
(
FArchive& Ar |
Engine/LightMapTexture2D.h |