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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/ULightComponent
Description
Function that gets called from within Map_Check to allow this actor component to check itself for any potential errors and register them with map check dialog.
Derived class implementations should call up to their parents.
Virtual Inheritance
- UActorComponent::CheckForErrors → ULightComponent::CheckForErrors
Derived Overrides
| Name | CheckForErrors |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/LightComponent.h |
| Include Path | #include "Components/LightComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/LightComponent.cpp |
virtual void CheckForErrors()